Sequoia Audio production, broadcasting and mastering par excellence.

For those who don't just want to write songs, but tell stories.

Some of the leading minds in mastering and sound studios from around the world work with Sequoia. It's no wonder that music productions created with Sequoia have been regularly winning international awards, including the famed Grammy. But continued success in the music business also requires that you regularly reinvent yourself without losing your original character. And that's exactly what we've done with Sequoia 13.

Discover the new features in this leading solution for audio production, broadcasting and mastering.

Discover the new features in this leading solution for audio production, broadcasting and mastering.

It's great when ground-breaking music complies with all the standards.

Loudness normalization according to EBU R128/ ITU-R BS.1771

This powerful feature lets you normalize objects and audio files in accordance with EBU R128/ITU-R BS.1770/1771, which standardizes them for broadcasting on the radio or TV.

Dynamic limiting (Loudness range normalization)

Dynamic limiting is now part of the loudness normalization dialog and enables the limiting of object dynamics in order to even out loudness variation within the audio material.

Loudness normalization according to EBU R128/ ITU-R BS.1771

Loudness normalization in batch processing

Loudness normalization can also be applied to the batch processing feature. This allows a large number of files to be adjusted to the target loudness value automatically.

Monitor folders using Watch Folder

The Watch Folder feature lets you monitor selected folders. New files added to the selected folder are also edited automatically (e.g. with loudness normalization). Batch processing can also be accessed through the command line.

Loudness normalization in batch processing

Calculate loudness

This feature can be found in the "Edit" menu and calculates the loudness of the entire project or the selected range. The calculated values are displayed in a text dialog. This dialog also contains the option "Correct program loudness with master volume" which adjusts the volume using the stereo master or Surround master.

Calculate loudness

True Peak Limiter for sMax11

This function expands the sMax11 with a „True Peak“ function according to ITU-R BS.1770. This means that inter-sample peaks are also taken into account during the limiting of the signal so that the reconstruction of the audio material at the analog output does not clip or distort.

Analyze audio in file manager

This feature calculates loudness values for all selected files. Sequoia will display a report. The feature can be opened by right-clicking on a file in the file manager.

True Peak Limiter for sMax11

The trick with music is to know no boundaries — in order to redefine them.

Compact loudness display

In the compact display you can see the loudness value according to EBU R128 with colorized signalization when the value goes over or under the target. This display can be activated in the loudness settings.

Loudness normalization for database audio export

Automatic loudness normalization for stereo audio export in DAVID DigAS and SCISYS dira! Highlander databases.

Compact loudness display

Global loudness settings in the system options

Under "Effects" > "Loudness" you can set the options for the loudness calculation for the file manager, for track bouncing and for database export. This is also where you set the save options for the loudness value in the XML protocol. XML files are created during exporting, bouncing, batch processing or calculating loudness values. They are named like audio files and contain separate data for stereo and Surround streams. During saving loudness values can also be written as BWF files which are compliant with EBU Tech 3285.

Global loudness settings in the system options

The best ideas come when we least expect them. The trick is to capture them before they get away.

Free plug-in routing

Free plug-in routing

  • No more limitations on the ordering of internal effects and VST plug-ins. Now you can change the order of the plug-ins any way you want (exception: Object AUX sends still remain in the last position).
  • Internal effects can now be used multiple times per track/object (exceptions: EQ, dynamics, distortion, delay).
  • The order of Surround effects can be changed. In this case, the plug-ins in the individual channels are always calculated before the Surround effects. Note: This new functionality is not compatible with the characteristics of older program versions.
Multiple outputs

Multiple outputs

For even more flexible routing during mixing: Sequoia 13 lets you easily add or remove additional outputs – you can also assign no outputs to a track. Moreover, you can also view and select multiple outputs directly in the routing manager.

Different tap points downstream of the volume control (post), upstream of the volume control (pre) or directly after the gain (direct out) make it easier to mix complex music productions.

Mixer/effect routing

Mixer/effect routing

  • The object panorama feature now uses the same dialog as the track and AUX panner: Stereo Editor. This offers you extended panning options (Panning Law, Presets, Copy L->R, R->L).
  • Phase inversion is now always calculated at the position of the Stereo Editor.
  • Note: This new functionality is not compatible with the characteristics of older program versions.
  • There are now two new panning modes at the track level - "2 Channel Panorama" and "2 Channel Volume" - in the Stereo Editor. If you use these modes, the automation option in the Stereo Editor is no longer available (the automation curve is deactivated).
  • Invalid output and recording devices are no longer corrected when loaded. This allows the routing to multiple outputs to remain unchanged even when editing is performed on a workstation that doesn't have enough audio outputs.

VST3

The VST3 interface allows you to integrate plug-ins and instruments developed according to the new VST3 standard. VST3 makes it possible to infinitely automate various plug-in parameters exactly at the sample level and optimizes the allocation of individual channels.

VST3

Spectral Cleaning

  • Track selection in the Spectral Cleaning dialog: You can now select which track to display and edit.
  • Tracks can now be individually edited.
  • Reference track: You can apply changes made to a track to all other selected tracks.
  • Leave dialog open: You can also leave the dialog open following calculation.
  • The "Close" button closes the dialog. Previous calculations are preserved, but can be undone in the project using the "Undo" feature.
  • The "Enter" keyboard shortcut carries out the calculation. Depending on the settings you've chosen, the dialog will either close or remain open following the calculation.
Spectral Cleaning

Creativity can definitely be made to fit the mold. Such as records and CDs.

Import/export of ISRC in Broadcast Wave files

  • Export in broadcast wave files compliant with EBU Tech 3352
  • The ISRCs are written into the wave file during export with the setting "Each CD track in a file".
  • In the Broadcast Wave Manger the ISRCs of wave files are displayed and can be edited.
  • After loading wave files into a mastering project (sequentially on the first track), CD indices that include the respective ISRC can be set automatically using the function "Set track indices on Object Edges". These are used for CD burning or DDP export of the project and don't need to be entered manually.
  • During CD import as single wave files, the BWF-ISRC entry is simultaneously written into these files.
  • ISRC display options in objects
Import/export of ISRC in Broadcast Wave files

"I've been using Sequoia since the last century! It's got all the features a mastering engineer needs and many bonuses. I can't live without its object-based processing [...] the powerful source-destination editing and up-to-date integrated loudness measurement."

Bob Katz,
President and Mastering Engineer,
Digital Domain, Orlando, FL

MP3/AAC audition plug-in

MP3/AAC audition plug-in

Under "Encoder preview" in the Master Plug-ins section, there is an encoder preview plug-in, which you can use during editing to preview projects that you plan to export as AAC or MP3 using the encoder settings.

You can change the export settings directly in the dialog window. During the mastering process you have the option of taking the idiosyncrasies of the encoder into account and adjusting the quality relative to the requirements (e.g. "Mastered for iTunes").

Virtual instruments

Virtual instruments

From powerful drum patterns to the warm, vintage sounds of classical organs, all Vita Solo Instruments can be used in Sequoia. These virtual instruments offer impressive sound design, intuitive controls and countless modulation options.